Pre-Production Studios, displays “prototype” features and effects I helped work on while these project were in the pre-production stage of development.


Scroll down for all studios or use the links listed to jump to a specific studio.


 

Avowed - 2020

Working with the design team, I was able to quickly prototype things like Post Process effects and magic attack visuals. This was also when I made the switch from using Cascade effects to Niagara driven systems.

It’s also a good example of needing to be able to wear multiple hats on projects. Having to know in-depth knowledge of material shaders, camera post processes, blueprint scripting, Niagara particle systems and more.