Blood, blood and more blood...

While BattleCry the game has been put on temporary hiatus, I had worked at BattleCry Studios for a year as the primary effects artist. All that I can show is what has been released to the public. 

That being said, primary duties on this game included: lots of stylized blood, sword swipe trails, misc environmental effects, shader R&D and working directly with CryEngine to help develop their tools.

Linked below are some video released during E3, that show off game play, as well as my effects work. 


In the video posted below, all of the blood work, sword swipes and special player powers are examples of my work. The style the game had going for it was wanting stronger graphic tones for the effects. 

 

This last video was done at an outsourced studio, but I wished to include it for people unaware of the type of game it is. 

 
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